Dragon Age Beginnings

Wading In

The party observed the camp for a period of time before making there move. Just before they launched an attack they also noticed another figure observing the camp. Antonio, Gui and Rugaro snuck in. Antonio and Gui released the horses to cause confusion while Rugaro proceeded to search for his sister.
Taking the camp by surprise and sowing confusion the overwhelmed the defender dispatching Waldric. During the fighting the figure spotted early joined in fighting the bandits though whether friend of foe they did not know yet.
After the fighting they gathered up as many horses and prisoners as the could and headed for Waldric’s tent while Rugaro managed to free his sister. Amoung Waldric’s stolen goods, which they agreed to return as much as could be identified, was an Orb. It quickly became obvious this was the reason that Birgid, the new arrival was here. She was tasked to place the Orb back where it belonged to strengthen the magical barrier sealing off the Deep Roads and the Dark Spawn. Also they discovered a book detailing Waldric’s connection to Bann Trumhall!
After some heated discussion they headed back to Logerswald returning stolen goods and rallying the people to back the deposed Bann Krole in light of their evidence. Gathering some of the towns people they marched to Krole’s residence laying out what they had uncovered and with the support of the people and the few remaining soldiers loyal to Krole they proceeded to Bann Trumhall’s camp

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A Bann Too Many continued

The party talked to some of the inhabitants of Loggerwold and found out the a group of loggers had left the village about a week previously to try to continue the logging despite the threat of attack with many of their families camped at Trewin’s logging compound.

Dealia, who seems to have taken a liking to Antonio invited herself along explaining that she has some knowledge of the woods and skill in sneaking through them.

Heading into the ever thickening woods the party came across the logger’s camp. They seemed to be cut down to the man with a few strung up perhaps as a warning. The savagery of the attack effecting them all especially Dealia who knew them all.

The party decided to lay an ambush, first burning the victims for a proper burial releasing the souls to the Maker and seeing if they could lure the attackers back to investigate. This they did enticing two scouts to check out the activity. They sprung their trap killing one while the other made to escape. He was captured but was killed by Dealia after a very short interrogation by but at least they discovered the direction to head.

Following the trail the fought their way through an ambush until they found the bandit camp. Sneaking past a sleeping lookout the moved into position to observe the encampment of Waldric the Gore-Hand.

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A Bann Too Many
up to now

The group continued on to the Ruswold valley and upon first entering encountered a small band of ragged men who harrassed them for awhile at their camp before moving on.

In the morning they travelled further into the valley following the road where they encountered a small patrol of riders who escorted the rest of the way to Bann Trumhall’s encampment.

The met with the Bann who explained the issue of the raiders attacking the outlaying lodgings and the logging camps, logging being the main industry here. They made a deal of payment in 6mo time plus any loot from the raiders.

They spent the rest of the day and night there partaking in some gambling with the troops and learning the lay of the land. They learned the Bann is new taking over, by a vote of landholders, from Bann Krole and that the raiders seem to be operating from within the Brecilian Forest.

They then proceeded to the village of Logerswold but were intercepted by an invite to Manor Krole of the formar Bann. The Bann opologized rather gruffly for the harrasment by some of his former staff when they firsy arrived, explaining how most of his staff he had to let go with the recent turn of events. he then answered a few questions before being interrupted by a commotion outside the gates. Heading out to see what was going on they discovered a overturned wagon on fire some distance from the gate and the party ran out to investigate.

Upon approaching the wagon they came under arrow attack but managed to quickly halt the ambush capturing one raider and chasing the rest away. They were helped by Rugaro who had been following the bandits.

The prisoner was brought back to the manor where he was “questioned” by Krole’s blacksmith but revealed little. They soon continued into town but made some friends amoung the men before leaving.

They quickly took stock of the small town finding a place to stay at “The Sign of the Spreading Tree” and also noting the location of the Chantry and the main logging mill. They met the stablehand at the inn who explained the difficulties of the Brecilian Forest as well as the inn owner and daughter, Liwis and Dealia who mentioned the circumstance behind the change of Banns.

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Dalish Curse
Conclusion

The party found the source of the corruption in old ruin along with some Dalish prisoners.

They released the prisoners and after finding out that Mal with a group of Dalish that had been corrupted into Revengers were heading back to Vintiver to wreak havok they made haste back to the village.

They arrived in time to witness Coalon battling Mythallen before the blacksmith was cut down. Quickly jumping in to help the townsfolk defend the village they won the day but much damage was done as well as townsfolk hurt. Coalon got his dying words out to Evrath claiming that The Maker will judge them both for their deeds while the Revengers having been released from the curse turned back to Dalish Elves and those that had died were buried by the remaining Dalish.

The next day the group were visited by Tarl Dale the village warden who thanked them but also warned then that they may not be welcome for long after Evrath had so obviously displayed the use of magic as an Apostate.

They left early but Tillan stayed to join the Dalish and Gui wished to help the villagers some more before rejoining the party in the Roswold valley.

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The Dalish Curse
part 2

While staying in Vintiver Antonio was visited by the Town Warden, Tarl Dale as well as being joined by Gui, an Orlesian. Antonio and Gui made their way out to the farm where the rest of the companions were stayng and prepared to follow Eshara to the shrine she had escaped from.

The party left the farm and after a short time were set upon by angry villagers led by the town blacksmith, Coulan. Scaring most of them away and knocking 2 out, including Coulan, they continued on arriving at the old elvish camp. They discovered footprints and debris indicating that survivors had been led away.

Camping at the site with glyphs of protection they were attacked by a number of blighted creatures which after a bloody fight they managed to defeat. they are now preparing to head into the thick Brecelian Forest to find the shrine and any survivors.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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